Update #2

Released October 2, 2026Build 25673567

Quick summary

Update #2 mainly changes staff workflow, storage behavior, ingredient freshness handling and performance, while also documenting current Fast Travel and stuck-staff issues.

What changed for players

Official patch notes are the input. These cards are the player-impact and site-impact reading of the latest update.

TypeBehavior changeHigh impactReviewed · content changed

Staff task priority is now published

What changed for players

The official order is serve, process ingredient, make meal or drink, take order, Manager deliver ingredients, Manager buy ingredients, Manager handle complaint, meal cleanup, cleaner trash, cleaner storage.

Why players care

An idle or slow employee is often a lower-priority task waiting behind a higher-priority one, which is not the same as a broken employee.

StaffBusinessManagerPage recheck
TypeBug fixHigh impactReviewed · content changed

Configured storage furniture now counts

What changed for players

Decorative furniture with a configured storage value now counts toward venue storage, and the Kitchen Buffet is configured as 100 normal plus 50 refrigerated storage.

Why players care

A venue that looked permanently short on space can now hold the stock its menu actually needs.

StorageInventoryBusinessPage recheck
TypeBehavior changeHigh impactReviewed · content changed

Older ingredients are used first

What changed for players

Meal making now consumes older stock before newer stock in order to reduce rotten food.

Why players care

Waste drops, but a menu built from older stock can still score lower on the customer review freshness component.

InventoryRecipesBusinessPage recheck
TypeBehavior changeMedium impactReviewed · no change needed

Manager and cleaner behavior in Central Canyon

What changed for players

Manager and cleaner behavior in Central Canyon was improved.

Why players care

A venue in that district may restock and clean more reliably than the older behavior suggested.

ManagerStaffBusinessPage recheck
TypeBehavior changeMedium impactReviewed · no change needed

Fishing rod physics and treasure icon

What changed for players

Fishing rod physics were adjusted and the fishing spot treasure icon was updated.

Why players care

How fishing feels and how you spot a treasure spot both changed, so older fishing routes may deserve a second look.

FishingContent only
TypePerformanceHigh impactReviewed · content changed

Lighting details reduce active lights

What changed for players

A lighting details setting now reduces how many lights stay active at once.

Why players care

Light-heavy scenes get a real performance lever instead of only texture or resolution changes.

PerformanceGraphicsPage recheck
TypeUI / clarityLow impactReviewed · no change needed

Texture and resolution settings adjusted

What changed for players

Texture and resolution graphics settings were adjusted.

Why players care

A graphics setting you tuned before this update may no longer sit where you left it.

GraphicsUINo site impact

Pages affected by this update

A system tag is only a candidate match. Each listed page carries its own review state until a human recheck moves it forward.

Business

4 pages

Performance

1 pages

Quest

1 pages

Fishing

1 pages

Database

1 pages

Affected does not mean rewritten. A page can be reviewed and need no content change at all.

Known issues left open

  • Fast Travel can affect performance

    Still open

    Travelling to certain locations can affect performance. The published workaround is to save and reload the save after arriving.

  • Staff can get stuck

    Still open

    Staff can occasionally get stuck. The published advice is to reduce the number of employees in a single venue.

Data regression

Data refresh not required

Official source

Version names, dates and build numbers come from the official patch notes. Classification, player impact and site impact are the site's own reading.